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GAME DESIGN


Teaching Games for Understanding Model

This TGfU Model poster is perfect for printing and displaying in your gym. Use it to help you plan and implement a Teaching Games for Understanding approach to your physical education curriculum.


4Rs Decision Making Model

The 4R Decision Making Model, as first described by Tim Hopper, is a fantastic tool to help your student visualize their decision making processes during game play. Print it and display it in your gym and refer back to it during class discussions.

Target Games - Levels of Tactical Complexity

This resource will help you design activities when teaching Target Games to your students. It breaks down the common tactical problems and identifies potential solutions for these problems with increasing difficulty.

Striking & Fielding Games - Levels of Tactical Complexity

This resource will help you design activities when teaching Striking & Fielding games to your students. It breaks down the common tactical problems and identifies potential solutions for these problems with increasing difficulty.

Net/Wall Games - Levels of Tactical Complexity

This resource will help you design activities when teaching Net/Wall games to your students. It breaks down the common tactical problems and identifies potential solutions for these problems with increasing difficulty.

Invasion Games - Levels of Tactical Complexity

This resource will help you design activities when teaching Invasion games to your students. It breaks down the common tactical problems and identifies potential solutions for these problems with increasing difficulty.

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